Structured Terrain Generation
![](https://coltonhash.com/wp-content/uploads/2023/12/landscape6-1024x576.png)
Colton Hash CV Bio Media Research Structured Terrain Generation Dynamic landscape generated from procedural heightmap Overview and Inspiration Learing to create a procedural virtual landscape was how I originally learned 3D computer graphics. Much of my work is still informed by Reimer’s XNA tutorials, (which are now offline, but have backed up at this location). […]
Dynamic Building System
![](https://coltonhash.com/wp-content/uploads/2023/12/LandscapeDev__2023-10-15-21-54-51-1024x576.png)
Colton Hash CV Bio Media Research Dynamic Building System Dynamic buildings and road system integrated with simulated ecosystem Overview and Inspiration Starting with my interactive artwork, Uncertain Associations, I have been working to simulate buildings and infrastructure that interact with a digital ecosystem. Without a strong human element, my dynamic landscapes depict nature devoid of […]
Dynamic Water Simulation
![](https://coltonhash.com/wp-content/uploads/2023/11/refinedWater-1024x482.png)
Colton Hash CV Bio Media Research Dynamic Water Simulation Dynamic water and erosion system integrated with simulated ecosystem Overview and Inspiration For my landscape simulations, I want to integrate water as an active component that evolves, adapts and impacts other features over time. In the context of climate change, water is extremely important to model […]
Introduction to Dynamic Landscapes
![](https://coltonhash.com/wp-content/uploads/2023/03/MycelialForest2-1024x577.png)
Colton Hash Bio CV Media Research Dynamic Landscapes Introduction Project Introduction As part of a research creation grant from the Canada Art Council, I am starting a blog to coincide with a major phase of development for my Dynamic Landscape Simulation software. This blog will outline my creative process and influences for a given subject, […]