Structured Terrain Generation

Colton Hash CV Bio Media Research Structured Terrain Generation Dynamic landscape generated from procedural heightmap Overview and Inspiration Learing to create a procedural virtual landscape was how I originally learned 3D computer graphics. Much of my work is still informed by Reimer’s XNA tutorials, (which are now offline, but have backed up at this location). […]

Dynamic Building System

Colton Hash CV Bio Media Research Dynamic Building System Dynamic buildings and road system integrated with simulated ecosystem Overview and Inspiration Starting with my interactive artwork, Uncertain Associations, I have been working to simulate buildings and infrastructure that interact with a digital ecosystem. Without a strong human element, my dynamic landscapes depict nature devoid of […]

Dynamic Water Simulation

Colton Hash CV Bio Media Research Dynamic Water Simulation Dynamic water and erosion system integrated with simulated ecosystem Overview and Inspiration For my landscape simulations, I want to integrate water as an active component that evolves, adapts and impacts other features over time. In the context of climate change, water is extremely important to model […]

Introduction to Dynamic Landscapes

Colton Hash Bio CV Media Research Dynamic Landscapes Introduction Project Introduction As part of a research creation grant from the Canada Art Council, I am starting a blog to coincide with a major phase of development for my Dynamic Landscape Simulation software. This blog will outline my creative process and influences for a given subject, […]